Our Lego:/Robotics modules are great for all those young engineers out there - with hundreds of models to build, coding challenges to complete and tonnes of STEM Learning along the way...

The TK Lego Learning Pathway - Core Skills:
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Improving computational and critical thinking skills
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Incorporating sensors and motors into your creations –so they can move and interact with their environment
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Controlling or simulating physical systems
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Testing, problem solving and programming
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Working to detect and correct errors; with variables and various forms of input and output
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Using technology safely, respectfully and responsibly
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Understanding ways to use technology to make things better, easier and more efficient

WeDo Starter
Building a variety of models inspired by real-world scientific themes and challenges:
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Glowing Snail, Cooling Fan, Moving satellite, Spy Robot
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Milo the Science Rover, Pulling Machine, Racing Car
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Tadpole and Frog
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Bee and Flower
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Flood barrier, Recycling machine

WeDo Builder
Experimenting with types of motion - lift, grab, revolve, steer, tilt & turn, spinning, flex joints, cranks etc:
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Lunar module
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Earthquake simulator
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Robotic hand/grabbing machine,
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Forklift, Snowplough,
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Morse code joystick,
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Volcano alarm
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Rescue Helicopter and more !!

Inventor
Building a series of imaginative models + programming them using touch, tilt, loops & conditionals:
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Botzee robot, Performing Seal
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Robot dog, Turbo car
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Drumming monkey, Wise Owl
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Hungry Crocodile, Boom box +
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Squeezeclaw, Annoy-o-matic,
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Lego Launcher, Supercharged speedster & more!!

Amazing Machines
Building a variety of classic and modern machines & programming them to move (or react) in realistic simulations:
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Formula 1 Car, Fighter plane
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Locomotive, Bicycle
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Excavator, Combine harvester
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Exercise machine, Blacksmith
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Robot companion and more !!

Crazy Creatures
Building a variety of animals or dinosaur models & programming them to move (or react) in realistic simulations:
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Crab, Crocodile, Cheetah
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Elephant, Scorpion
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Cobra, Komodo Dragon
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Brachiosaur, T-Rex or flying Pterodactyl!

Cool Characters
Building a series of fun innovative characters & programming them to move (or react) in realistic simulations:
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Santa Claus, Minion,
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Pikachu, Minecraft creeper,
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Pirate ship and cave
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Medieval knight, Skateboarder
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Goalkeeper, Drummer + kit

Spike Essential 1
Understanding sequences, learning to break problems into smaller parts (decomposition), understanding simple loops, exploring the process of testing & debugging, developing collaborative skills.
Great Adventures:
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Boat launcher, Snowmobile, Cave Car, Animal Alarm, Underwater Quest, Tree House Observatory, Desert Adventure
Amazing Amusement Park:
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Classic carousel, The Perfect Swing, The fast lane, Twirling Teacups, Snack Stand, Ferris Wheel + Remix the Ride!

Spike Essential 2
Developing an understanding of energy transfer and collision. Exploring the relationship between energy & speed and investigating a solution that converts energy from one form into another + testing the solution to improve and refine its function.
Getting Around Town:
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The River Ferry, Taxi! Taxi! Hovering Helicopter, Swamp Boat, Cable Car, Big Bus
Crazy Carnival:
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Mini Mini Golf, Bowling Fun, High Stick Hockey, A-Maze-ing, Avoid the edge, Junior Pinball + challenges

Spike Prime 1 & 2
Developing engineering design skills - investigating ways of defining problems, brainstorming solutions and testing and refining prototypes.
Quirky Creations:
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Good morning machine, Big Little helper, High Tech Playground, Rubbish Monster machine, Winning goal, Literary randomizer + challenges
Invention Squad:
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Design multiple prototypes in order to find the most effective way to move a robot without using wheels
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Test the efficiency of two different grabber designs and determine the best one based on specific test criteria
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Invent a desktop helper
